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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Noriko Mai
408
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Posted - 2012.05.06 20:41:00 -
[1] - Quote
There are two important sorting/filtering features missing.
Activate more than one filter at once with an OR condition. e.g. Show Guns and Ammo without the need to create a new filter that does it. (Activate Guns filter and activate Ammo filter)
Reverse filtering. This way you can search for the crap in your hangar or just for stuff you have no filter for.
And the thing with the unassembled ships not showing as folders in the tree is how it should be. They are in the Ships folder. NO BUG! |

Noriko Mai
408
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Posted - 2012.05.06 20:51:00 -
[2] - Quote
moose crap wrote:I'm not a fan of this new system, I think the previous posts have outlined my gripes with it perfectly. What I don't understand is why they don't have this replace the assets screen instead of the ships/items window. The window would be even more universal than the inventory window now, showing not only things where you're at but also in other stations, CCP could just add a new subtree for 'other stations' or something. People that like the new system can use the assets window for everything while others, like me, can keep using the existing windows. Hell, if this replaced the assets screen I might even like that. The Devs wrote that it is not yet final and not yet merged with the assets window iirc. |

Noriko Mai
408
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Posted - 2012.05.07 02:24:00 -
[3] - Quote
Invisusira wrote:The new Inventory screen would make a fantastic replacement for the Assets window.
It is a horrid replacement for the Ships and Items windows; it lacks the basic functionality inherent in those two separate windows. What functionality exactly? |

Noriko Mai
408
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Posted - 2012.05.07 12:29:00 -
[4] - Quote
Abdiel Kavash wrote:Noriko Mai wrote:Invisusira wrote:The new Inventory screen would make a fantastic replacement for the Assets window.
It is a horrid replacement for the Ships and Items windows; it lacks the basic functionality inherent in those two separate windows. What functionality exactly? Being able to drag a bunch of items from one location to another and immediately see the updated list of items in both.
If you move Items within the tree you see the destination container/hangar blink a few time to show you everything was moved
If you move Items within the tree and hover the mouse over one second the destination container opens and you see the updated itemlist there after moving the items
[*] If you have multiple item windows open (shift+click) there is no chage in behaviour at all |

Noriko Mai
408
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Posted - 2012.05.07 12:39:00 -
[5] - Quote
Darkcoro wrote:
For those who don't like the Merged setup or just in General, and I know this has been suggested before, but remembering the state of the Inventory UI dependent on whether you are docked or in space would be extremely useful.
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.
Darkcoro wrote:
Some sort of display of the Ship Type in the list would also be handy, be it an Icon or a name in [brackets] before or after. Perhaps even an option to enable/disable this.
CCP Optimal wrote:Marwolaeth Arglwydd wrote:Looks and works well except when im trying to figure out which ship is which. Mine are all named and I sometimes forget what ship I named what. If we could have the ship type in brackets next to the ship name would be awesome. Just in the tree that is. Some people had already pointed that out, and the solution you describe is the exact one we implemented. |

Noriko Mai
408
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Posted - 2012.05.07 13:42:00 -
[6] - Quote
Darkcoro wrote:Noriko, Thank you heaps for pointing those out.  I thought I had kept up with it all, guess I missed it in the info overload haha. Thanks Muchly.  np dude
btw, sisi is updating atm. So let's see what changed there  |

Noriko Mai
408
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Posted - 2012.05.07 14:40:00 -
[7] - Quote
The dummy text for offering someone help in a war is a good one  
Edit: Oh my bad. It's the text from the corp at war. |

Noriko Mai
410
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Posted - 2012.05.11 07:44:00 -
[8] - Quote
CCP RubberBAND wrote:Quote:
- AND / OR queries seem to make it so there are no results. i.e: Ammo AND Turrets returns no results instead of showing Ammo... and... Turrets.
The queries are exclusive, no inclusive. If you have one filter that is Ammunition and a separate one that is Turrets. If you tick them both, the system is looking for something that is BOTH a Turret AND Ammo so it will find nothing. On the other hand you could create a filter Group is Charge All Group is Module All Match Any (instead of All) You can drill down further if you like. My first impression and suggestion was the OR querie, too. But the main problem that will solve this mess is in my opinion better filter options.
The filters need better nuance. Now: Group +-Module +----Everything
Imho the better sollution is: Group +-Module +----Marketgroup (Hull & Armor/Shiel/Electronic Warfare) +---- The modules in this marketgroup +---- Armor Repair Systems +---- ... +---- Armor Plates +---- ... +---- Damage Controls +---- Turrets & Bays +-------- Hybrid Turrets +-------- Laser Turrets +-------- ...
This will make custom filters much simpler. Filter will be "Group" "IS" "Module" "Turrets & Bays" "Missile Launchers" "All" Just try to make a filter for all missile lauchers with the current sollution... Now you need 10 settings in that filter (+1 for the Snowball launcher)
It's almost the same with the other modules. I think the filter must not be 100% accurate. It only must put all the crap around the important things out of my sight.
Also I haven't figured out how to filter BPCs. (Maybe someone can help) |
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